Rancang Bangun Game Edukasi Rantai Makanan Hewan Di NTT Menggunakan Adobe Flash CS6

EUSEBIUS, Yosef (2015) Rancang Bangun Game Edukasi Rantai Makanan Hewan Di NTT Menggunakan Adobe Flash CS6. Undergraduate thesis, Universitas Katolik Widya Mandira.

[img] Text
Abstrak.pdf

Download (590kB)
[img] Text
Bab I.pdf

Download (82kB)
[img] Text
Bab II.pdf
Restricted to Repository staff only

Download (125kB)
[img] Text
Bab III.pdf
Restricted to Repository staff only

Download (334kB)
[img] Text
Bab IV.pdf
Restricted to Repository staff only

Download (490kB)
[img] Text
Bab V.pdf
Restricted to Repository staff only

Download (604kB)
[img] Text
Bab VI.pdf

Download (215kB)

Abstract

Adobe Flash CS6 is an application that useful to help the learning process for students from elementary schools (SD) in identifying endangered species. Manystudents of Elementary school (SD) who do not even know the type of natural resources, especially wildlife owned Indonesian nation, that’s happening because there are so little information from media socialization, learning and other wildlife. One media socialization and learning media is through the Game. This game tells the students of elementary school to find their prey as food from animals living in the forest. The purpose of the development this game is to increase knowledge from students of elementary school to indentifying animals and gave a lesson about food chains. By playing this game I hope the students of elementary can get to know animals in NTT and understanding of the educational food chain. The method used to Development Multimedia. Stages in the research process is Concept (Pengonsepan), Design (Perancangan), Material Collecting (Pengumpulan Bahan), Assembly (Pembuatan), Testing (pencobaan), and Distribution (Distribusi). Educational game applications the animal food chain NTT that inserted material introduction animals in NTT to the students of elementary school is the Food Chain game uses Adobe Flash CS6 that stored with the file extension (.exe), the implementation of the application consists of a function of each form in the application along with the manner of operation and the results obtained after elementary school children playing this game is the game can be used as an interactive learning media that actively all submitted materials can be controlled and can provide mutual interaction. Based on the results of tests carried out on 30 students obtained 27 students assess this game Very Good (SB).

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: game, endangered species, multimedia
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Q Science > QA Mathematics > QA76 Computer software
Divisions: Fakultas Teknik > Program Studi Ilmu Komputer
Depositing User: S.Kom Sela Mikado
Date Deposited: 07 Sep 2022 05:40
Last Modified: 07 Sep 2022 05:40
URI: http://repository.unwira.ac.id/id/eprint/8468

Actions (login required)

View Item View Item