Pengaruh Minat Belajar Terhadap Hasil Belajar Kognitif Dengan Menerapkan Model Pembelajaran Team Games Tournament (TGT) Materi Getaran Harmonis di SMA Negeri 4 Kupang

NGAO, Maria Malita (2020) Pengaruh Minat Belajar Terhadap Hasil Belajar Kognitif Dengan Menerapkan Model Pembelajaran Team Games Tournament (TGT) Materi Getaran Harmonis di SMA Negeri 4 Kupang. Undergraduate thesis, Unika Widya Mandira.

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Abstract

This study was conducted AT SMA Negeri 4 Kupang and even semester 2019/2020, in X CLASS MIA3. The problem in this study can be formulated as follows: 1) How does the teacher's ability to exercise learning by using the Teams Games Tournament model on simple harmonic vibration in SMA Negeri 4 Kupang class X MIA3 an even semester 2019/2020?, 2) is there a growing interest in cognitive learning outcomes using cooperative learning model of Teams Games Tournamnet (TGT) in simple harmonious vibration material in 4 Kupang class X MIA3 the even semester 2019/2020? . This type of research is a research description and associative research and the subject of its students ' study class X MIA3 at SMA Negeri 4 Kupang school year 2019/2020, amounting to 36 people. The sampling technique used is random sampling. Deation of his research using one-Shot Case Study. The learning devices used are the Learning Plan (RPP),students teaching materials (BAPD) and student Worksheets (LKPD). The data collection techniques used are observations, polls, and tests. The Instrument used is 1) a Learning device validation sheet, 2) A learning interest poll sheet, 3) The test sheet of cognitive belajr results. Data Analysis Techniques This research is a descriptive analysis by calculating average values, and percentages, inferential analyses for data normality testing, data linearity and hypothesis testing using simple linear regression tests WITH THE help of SPSS 16. The results obtained from this research are : (1) The results of the analysis in a descriptive way indicate that The ability of teachers in the learning process using cooperative learning model of Teams Games Tournament (TGT) in simple harmonious vibration material at 4 Kupang Negeri SMA 2019/2020 which includes planning, implementation, and evaluation are all included in either category by the acquisition of average presentation of 80%, 93.66%, and 93%. (2) The results of inferential analysis showed that there was a keen influence on cognitive learning outcomes by using the Teams Games Tournament (TGT) cooperative learning model on simple harmonised vibration material at SMA Negeri 4 Kupang class X MIA3 The even semester of 2019/2020 school year, which is evidenced by the results of simple linear regression analysis showing the value of sig. 0.000 < 0.05.

Item Type: Thesis (Undergraduate)
Uncontrolled Keywords: Learning interests, cognitive learning outcomes, Teams Games Tournament
Subjects: L Education > LB Theory and practice of education
L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools
Q Science > QC Physics
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Program Studi Pendidikan Fisika
Depositing User: S.Kom Sela Mikado
Date Deposited: 16 Sep 2021 01:14
Last Modified: 16 Sep 2021 01:14
URI: http://repository.unwira.ac.id/id/eprint/3995

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